Friday, August 21, 2009

What is going on?

What is going on?
What follows is an incomplete list of some of the major players of the day in alphabetical order.

Legend:
Knowledge of vampire origin:
This reflects whether the group's leaders have an idea of the link between Rom and Vampires. The entire group may or may not know and individual members may always be an exception.
Compatible with Vampires: Most people in the world of SPC know about the existence of vampires. This description generally indicates if the group is opposed to the existance of vampires and/or their agendas.
Attitudes towards Rom: Some groups harbor a prejudice against the Rom and their associates. Again, individual members may prove to be an exception.
Acceptance of Gaze: This is the term Rom use for outsiders, meaning non-Romani individuals. This entry indicates the group's general attitudes towards non-Romani individuals.
Allies: This is a list of groups that are allied with or at least compatible with this group. Again, some individuals may stray from the group's general preferences though. Allies are listed from strongest, truest alliance at the beginning of the list with weaker alliances and mere compatibilities listed last.
Enemies: Again, the most hated enemies are listed first while the end of the list might just be a group that is incompatible with this group.

Boomers - Prospectors, Claim Jumpers and Entrepreneurs. Men and women that have felt the winds of change and adapted accordingly.
Knowledge of vampire origin: Ignorant
Compatible with Vampires: Opposed
Attitudes towards Rom: Dislike
Acceptance of Gaze: Interested
Allies: Wild Bunch, Royal Society, Republicans, Cabal
Enemies: Rail Barons, Church of England, Pobratimo, Illuminati, Mafia

Cabal - Group of Sorcerers and advisers. They trade in knowledge of magic and aid each other in times of need.
Knowledge of vampire origin: Know
Compatible with Vampires: Opposed
Attitudes towards Rom: Dislike
Acceptance of Gaze: Interested
Allies: Wicca, Sindo, Trailblazers, Boomers
Enemies: Mafia, Drakes, Regulators, Rroma, Rail Barons

Church of England - In this era, the Anglican Church is aggressively expanding. People feel like they need help and the Church is there to provide it.
Knowledge of vampire origin: Know
Compatible with Vampires: Not opposed
Attitudes towards Rom: Accepting
Acceptance of Gaze: Interested
Allies: Rail Barons, Trailblazers, Sindo, Drakes
Enemies: Wild Bunch, Boomers, Rroma, Regulators, Wicca

Drakes - A group of Vampires sworn to protect ordinary people. Even though they have turned, they try to use their powers to defend those weaker than themselves.
Knowledge of vampire origin: Ignorant
Compatible with Vampires: Not opposed
Attitudes towards Rom: Accepting
Acceptance of Gaze: Interested
Allies: Mafia, Republicans, Royal Society, Church of England
Enemies: Wicca, Cabal, Illuminati, Pobratimo, Wild Bunch

Illuminati - A Secret society dedicated to discovering the true nature of creation.
Knowledge of vampire origin: Know
Compatible with Vampires: Opposed
Attitudes towards Rom: Accepting
Acceptance of Gaze: None
Allies: Sindo, Wicca, Rail Barons, Rroma
Enemies: Republicans, Regulators, Drakes, Boomers, Trailblazers

Mafia - Organized Crime Syndicate. The mafia is inserting their influence into every town that is benefiting from the new economy.
Knowledge of vampire origin: Ignorant
Compatible with Vampires: Not opposed
Attitudes towards Rom: Accepting
Acceptance of Gaze: None
Allies: Drakes, Regulators, Rroma, Rail Barons
Enemies: Cabal, Wicca, Sindo, Trailblazers, Boomers

Pobratimo - Vampires dedicated to feeding on the weak. Some feel that it will end the curse sooner, but most just revel in the thrill of it all.
Knowledge of vampire origin: Know
Compatible with Vampires: Not opposed
Attitudes towards Rom: Dislike
Acceptance of Gaze: None
Allies: Trailblazers, Rail Barons, Wicca, Regulators
Enemies: Royal Society, Rroma, Boomers, Drakes, Sindo

Rail Barons - Monopolistic conspiracy of industrial leaders. Of course, this does not just refer to rail tycoons. But all industrialists who are making millions off of the sweat of poor people.
Knowledge of vampire origin: Know
Compatible with Vampires: Not opposed
Attitudes towards Rom: Accepting
Acceptance of Gaze: None
Allies: Church of England, Pobratimo, Illuminati, Mafia
Enemies: Boomers, Wild Bunch, Royal Society, Republicans, Cabal

Regulators - This is a group of Ex-military soldiers, Bounty hunters, Mercenaries & hired guns. They find work however they can, legal or otherwise.
Knowledge of vampire origin: Ignorant
Compatible with Vampires: Not opposed
Attitudes towards Rom: Dislike
Acceptance of Gaze: None
Allies: Republicans, Mafia, Wild Bunch, Pobratimo
Enemies: Sindo, Illuminati, Cabal, Church of England, Royal Society

Republicans - Inner circle of the Government. Works to serve their own agenda at the expense of all others.
Knowledge of vampire origin: Ignorant
Compatible with Vampires: Not opposed
Attitudes towards Rom: Dislike
Acceptance of Gaze: Interested
Allies: Regulators, Drakes, Boomers, Trailblazers
Enemies: Illuminati, Sindo, Wicca, Rail Barons, Rroma

Royal Societies - Inventors, Scholars and Scientists. These groups have existed for over 200 years. It is a meeting of minds that probe into the mysteries of the universe.
Knowledge of vampire origin: Ignorant
Compatible with Vampires: Opposed
Attitudes towards Rom: Accepting
Acceptance of Gaze: Interested
Allies: Rroma, Boomers, Drakes, Sindo
Enemies: Pobratimo, Trailblazers, Rail Barons, Wicca, Regulators

Rroma - Group of Rom who are trying to affect changes in order to adapt with the changing world.
Knowledge of vampire origin: Ignorant
Compatible with Vampires: Opposed
Attitudes towards Rom: Accepting
Acceptance of Gaze: None
Allies: Royal Society, Wild Bunch, Mafia, Illuminati
Enemies: Trailblazers, Pobratimo, Church of England, Cabal, Republicans

Sindo - A group of Rom who are trying to preserve the old ways.
Knowledge of vampire origin: Know
Compatible with Vampires: Opposed
Attitudes towards Rom: Accepting
Acceptance of Gaze: Interested
Allies: Illuminati, Cabal, Church of England, Royal society
Enemies: Regulators, Republicans, Mafia, Wild Bunch, Pobratimo

Trailblazers - Elite Military Officers working to create and maintain a Military Industrial Complex. They just want to safeguard their homeland with the best men, training and technology.
Knowledge of vampire origin: Know
Compatible with Vampires: Not opposed
Attitudes towards Rom: Dislike
Acceptance of Gaze: Interested
Allies: Pobratimo, Church of England, Cabal, Republicans
Enemies: Rroma, Royal Society, Wild Bunch, Mafia, Illuminati

Wicca - A nature worship cult imbued with magic powers. They believe in the equality of all beings.
Knowledge of vampire origin: Know
Compatible with Vampires: Opposed
Attitudes towards Rom: Dislike
Acceptance of Gaze: None
Allies: Cabal, Illuminati, Pobratimo, Wild Bunch
Enemies: Drakes, Mafia, Republicans, Royal Society, Church of England

Wild Bunch - One of several gangs terrorizing the open road. These bandits jump any travelers that appear weaker than they are.
Knowledge of vampire origin: Ignorant
Compatible with Vampires: Opposed
Attitudes towards Rom: Dislike
Acceptance of Gaze: None
Allies: Boomers, Rroma, Regulators, Wicca
Enemies: Church of England, Rail Barons, Trailblazers, Sindo, Drakes

So, what do you think? Who is missing?

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Wednesday, February 11, 2009

Good start!

Hi!
I found a good place to start my game.
I am going to start with the mechanics from otherkind (otherkind pdf on the wayback machine).
It has the right balance of "game" and story telling and lets the player tell the group, in a clear and concise way, what is important to them.
I am going to tweak with the TNs (right now it is a 1-2,3-4, 5-6 spread on 1d6), look at the sources for bonus dice and die mods. The design choices that Vincent Baker made are fascinating me and I am hoping to dig behind them.

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Sunday, February 01, 2009

New name, new game!

Hi!
Well, the name changed again. But it is really good news.
I found a publisher in Heroic Journey Publishing (http://blog.heroic-journey.net/).
We brainstormed, and the game we will publish together is called SteamPunk Crescendo. It will be a steampunk era game about vampires and a grim dystopian setting.

All players will be Romani. Who will have to maintain spiritual purity. If they fall from purity and yield to temptation. they gain vampiric powers and vampiric weaknesses.

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Sunday, August 03, 2008

Setting info

Hi!
I really am looking to brainstorm this out a bit (I have some criteria, but other than that, its all flexible). Here is where I am starting from:
You play a character that wants to make a difference. For whatever reason, your character has super-human powers (Probably has to do with cosmic rays). And they have decided to step up and make a difference.
There have always been heroes like you (Hercules was real; for instance). People know about it and accept it as true.

This is a alternate earth, much like our own. But some people have super powers. Most people still live their lives the way they do today. Even though someone might swoop in to save them, people still look both ways before crossing the street. Because, your chance of being personally rescued by a super-powered human is the same as the chance you would have a conversation with an American Idol Contestant.

But for every shining star, there is a shadow cast that cannot be denied. Super Villains keep the world in balance and all of them pursue their own twisted agenda. Generally, its the Super Villains that dress up in Capes, have sinister nicknames and create secret societies. Still, some characters will use more theatrical names. Maintaining a secret ID is done today, in the real world. in modern times. So, I am not trying to make it impossible or say it can't be done at all. BUT, if you save the world and show your face to thousands, if not millions of people watching the news, then someone is going to step up and say, I dated him in high school or that guy lives on my block. And then the cat is out of the bag, right?

There are secret societies and maybe even some influential public groups and super groups. But none of them are pulling the strings behind a conspiracy to rule the world.

So, your character battles evil to save the world, marshaling their powers and allies to overcome the efforts of super-powered villains.

I guess that is what this game is about, characters that want to make a difference. I will admit that in this setting there will be the all of the following:
Super heroes
Heroes
Good Samaritans
Ineffective people
Apathetic people
Cynical/Depressed people
Bad guys
Super villains

All of them with AND without powers.

Where are all these powers coming from?
Cosmic rays. Cosmic rays form the normal background radiation that exists everywhere on earth. A huge volume cones from the sun. However, 99 % of the high-energy particles come from the galactic core. No one knows where that other 1 % comes from. But, it is theorized that they are the source of super powers. These exotic high-energy particles could alter the DNA of whoever they strike. It is known that this phenomenon only affects young children (usually less than 3 years old) and that no one has ever been affected in the womb. In very rare cases older children manifest powers, but the oldest recorded age of someone just attaining their powers for the first time is 12.

Basically the idea is that the placenta protects a fetus from the exotic heavy particles of some cosmic rays. And when we are little, our bodies are changing all the time, to account for growth, etc. So during that time we are vulnerable to these exotic particles. As we get older, our body stabilizes and one DNA molecule getting knocked out of whack no longer has the potential to re-write our entire body's other DNA molecules.

This is a piece I am still working on, trying to set the tone/expectations:
Imagine, you are a normal person, living your life, just trying to fit in. But, you can't, you really are different...

You have super powers. You've known it for your whole life, its nothing new. But you just didn't want to stick out in a crowd, until that day when Inferno threatened to melt the city with his heat ray. You knew that your Ice powers would make a difference...

And that was the day that Steve Forester became a hero.

Steve Forester
Ice powers (Super, Power, Physical)
Total recall (Power, Mental)
Charming (Ability)
Quick (Ability)
Thorough (Ability)
Likes people
Doesn't like attention
Impulsive
Mark of the Soft touch (Mark)
Can never trust again (Weakness, Social)

Inferno
Heat ray (Super,Power, Physical)
Hot body (Power, Social)
Instinct (Ability)
Daring (Ability)
Methodical (Ability)
Manic
Narcissist
Driven
Mark of Greed (Mark)
Super predictable (Weakness, Mental)

How do they get their money?
I like the idea of a paypal link or something. Its modern, and doesn't have any irony/stigma attached to it like nascar-like corporate sponsorship does.

The other idea I had was local sponsorship. Like his Realtor covers his mortgage, as long as they can say Steve Forester is a proud sponsor, etc. It works, but it has the danger of ballooning into full-blown corporate sponsorship or just being silly.

Merchandise could be cool though. Maybe some supers sell hats and t-shirts through their websites?

How is being a Hero like being a rock star?
In this setting, there are a lot of similarities:
1) They are lots of them, but you will probably never meet one in person
2) They both want to be known for their talents
3) They both believe in something
4) The public doesn't know how they make their money
5) Everyone thinks they know you from your press
6) Everyone expects you to do things that they themselves would never do
7) Everyone expects you to do the things you did before
8) Everyone expects you to try new things and keep it original
9) You only make the news when you do something huge or something bad

Design goals:
- Encourages Stepping up to make a difference
- Encourages public persona (no alter-egos)
- Encourages public knowledge of super-powered humans
- Encourage life as usual in a modern earth-like world
- No conspiracy of shadows
- No government super soldier programs
- No aliens
- No hereditary powers
- No underwear on the outside of your clothes/capes

So, what do you think? What is covered that doesn't make sense to you? What is not covered but should be for this Genre/Setting?
Dave M

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Sunday, June 29, 2008

Setting starters

Hi!
Here is where I am starting from:
You play a character that wants to make a difference. For whatever reason, your character has super-human powers (Probably has to do with cosmic rays). And they have decided to step up and make a difference.
There has always been heroes like you. People know about it and accept it as true.
This is a alternate earth, much like our own. But some people have super powers. Most people still live their lives the way they do here, today. Even though someone might swoop in to save them, people still look both ways before crossing the street. Because, your chance of being personally rescued by a super-powered human is the same as the chance you would have a conversation with an American Idol.
But for every shining star, there is a shadow cast that cannot be denied. Super Villains keep the world in balance and all of them pursue their own twisted agenda.
So, your character battle evil to save the world, marshaling their powers and allies to overcome the efforts of super-powered villains.

Design goals:
- Encourages Stepping up to make a difference
- Encourages public persona (no alter-egos)
- Encourages public knowledge of super-powered humans
- Encourage life as usual in a modern earth-like world
- No conspiracy of shadows
- No government super soldier programs
- No aliens
- No hereditary powers

So, what do you think?
Dave M

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